I followed the marker on the map, killed a bunch of jerks, took their big-ass gun, and used it to kill the rest of them. I bought the gauss rifle from the store, and the 'quest' was just a Pipboy notification that the rifle was located inside an existing building filled with Gunners. Thing is, what Bethesda is calling a quest isn't really a quest, at least in terms of new content or a selling point. In this case, the item having a quest attached feels like a bonus: you're not just getting a new item, but an adventure that leads to the new item. I kind of hate when you download a mod or pay for an item and your character doesn't just materialize in the game holding it (unless the new content is a quest itself). While browsing, I read that some of the items are acquired not just by paying for them but by completing a quest. The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options. Bethesda made it seem like it's totally doable, but that they would have to work with Microsoft to allow it. You can also buy 750 for $8, 3,000 for $25, or 5,500 for $40. It seems like it is taking a while for Microsoft to allow more mod space for Fallout 4. I threw down $15 on Steam, which gave me 1,500 credits. Pip-Boy skins cost 50 a pop, and everything else starts at more than a hundred Bethbux, so you can either buy two skins or kick in some real cash for something more. Bethesda has given everyone 100 credits to use in the Club, but there are no items that cost 100 credits.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |